Published on March 25th, 2013 | by Darik Kirschman2
Jumping into the DeLorean for Super TIME Force
Last year at PAX East, Capybara Games unveiled their newest title, Super TIME Force, at the Indie MEGABOOTH. It received a lot of attention from critics and fans alike, so much so that by the end of the weekend it won several awards from major outlets and had quite a long wait-time. It was there, last year, that I felt an attraction.
This year, I think I’m ready to say it: I love Super TIME Force. From the lovely sprite-based graphics and intense Contra-style gameplay to the hilarious cutscene dialogue, Capy’s latest oozes charm — far more than most!
Right off the bat, players will learn that by pressing the B button they can rewind time, allowing them to re-approach a difficult section or enemy that killed their previous time-cop. Super TIME Force gives gamers the choice between several playable characters (with more available to use upon saving them in certain hard to reach areas). My personal favorite was the long-range sniper rifle woman, whose laser bullets bounce off walls or, when charged up, pass right on through them.
This time mechanic means that death is less of a permanent thing and more of a temporary setback. Every time I died (which, quite frankly was a staggering amount — this game doesn’t pull any punches, or bullets), I simply rewound myself to a less chaotic point and continued on, fighting alongside my previous horrible failures. They died so I and…they…could live? Time travel is confusing.
As my helpful Capybara representative told me, each life extinguished is still perpetually being run in the background, a ghostly portent of your doom. With the amount of times I died, it was a mini-marvel of game development to see all those brave time-traveling super cops blasting their way through the levels, killing robots and exploding things with aplomb.
The demo ended on a particularly difficult mini-boss that — according to a helpful tip from my Capy buddy — always focuses on the squad member furthest along in the timeline. Armed with knowledge — which is second only to actual, cold hard weapons — I rewound just before the flying robot monstrosity came into view and chose what I’ve come to lovingly refer to as the “Ass Saver,” a dude armed with a big shield and an even bigger love for staying alive. I managed to keep my character alive for a good chunk of time before finally succumbing to death-by-bullet, distracting the mini-boss for the next rewound play through and allowing me to dish out sweet grenade-launcher justice!
There’s a reason Super TIME Force was so beloved by everybody who played it — Capy has created an incredibly fun action game that simultaneously embraces the genre while parodying it to extremes. This one is definitely worth keeping your eye on. In the words of a large, radical sentient green lizard wearing sunglasses: Kookabunga!