Published on May 21st, 2013 | by Steven Hansen6
Xbox One: The loneliest number and Microsoft’s new multimedia machine that also plays games
Microsoft’s got a new toy, the Xbox One. I was pretty confident in that whole “Xbox Infinity” idea, but whatever, Microsoft. I give you gold and this is how you repay me? With a console that will be awkward to talk about orally. “Hey, which ‘next gen’ systems is Watch Dogs coming out for?” “PC, PS4, and One.” Ugh. Fine.
Watch Dogs! Games!
Microsoft did talk a little about games, though it claims to be keeping the major software discussion for E3. Watch Dogs and Assassin’s Creed IV: Black Flag were expectedly confirmed by Ubisoft for One release. I’m pretty sure Assassin’s Creed IV Is coming to Leapster Learning devices at this point. Ubisoft announced it would have “at least six” Xbox One titles during the console’s first year, the company clearly hedging its bets with the Xbox One in the same way it did with the Wii U. Square Enix confirmed a release of Thief,
EA confirmed Battlefield 4 for One release after it hits PC, PS3, and 360. Slightly more interesting, EA Sports has announced a “very special relationship” with the Xbox One, which appears to consist of expectedly bringing over all their sports franchises, and also offering some exclusive content in FIFA’s Ultimate Team mode. My finger is spinning in faux excitement.
From Microsoft, we can expect a new Forza, while Alan Wake developer Remedy has a mildly interesting, but vague trailer for Quantum Break, which definitely sounds like a videogame. Of course, the pièce de résistance was Infinity Ward-developed Call of Duty: Ghosts (boo!), which is a Call of Duty game. Wait, wait. I can try to feign enthusiasm for it, really. See, look, my mouth is almost contorted into a smile.
Also on the games front, the system is not backwards compatible. Don’t you dare think about playing your Xbox 360 or XBLA games on the One, cretin. Its slogan may be “all in one,” but that doesn’t include giving 360 legacy titles a free ride. According to a Wired preview: “Neither of their new machines are backward compatible with their current ones. That means your seven years’ worth of digital game purchases made over the Xbox Live Marketplace won’t function on the new machine.”
More icky news!
So, not backwards compatible. Maybe not the worst thing. Not like you’re getting much for an Xbox 360 trade-in at this point, right? Just nestle it into the least used corner of your entertainment center for when you get an urge to play Lost Odyssey or Battleblock Theatre. Fine.
Remember those “always online” fears, though? According to the same Wired piece, Xbox One discs will need to be installed to the console (at which point you can play the game without the disc), possibly trying that disc to a particular Xbox Live account. The next person who tries to use the disc will be graciously offered the chance to pay a fee to unlock the disc for their console. Lovely.
The system also has new, built in Kinect tech, which will hopefully make it easier to order a pizza with the Pizza Hut app for Xbox. The tidbit that the Kinect can now recognize controller and player body could be neat, though, letting the Kinect (smartly) work as a subtle, second layer of control instead of trying to get everything to work with it.
Specs! Techs! Mechs!
Man, mechs would have made this conference infinitely better. Then again, the list of things that could’ve made this conference better is miles long.
I’m already fatigued. Just look at the picture.
The d-pad looks like it’s not a piece of garbage anymore.
Twenty times the amount of dedicated servers should make multiplayer smoother, too. if you’re, you know, into that sort of thing.
I’m done writing about this!