Published on February 25th, 2013 | by David Chandler4
Hindsight Mondays: Sony revelations and fanboy palpitations
Remember when gaming was about games? Remember when marketing had no place or say in how we enjoyed the games we love? Remember when hype was an innocent feeling of anticipation, never perverted by clever information leaks and company heads? Remember when announcements weren’t met with skepticism and divisiveness, and we all just rejoiced together in our shared happiness? Yeah, me neither.
I tried to gird myself from quivering in anticipation while Sony performed its “Dance of the Seven Unveilings,” but I have to confess something: I got a bit caught up in it. It’s not really my fault, honest. Hell, it’s been a nice chunk of time since we’ve seen a new generation ushered in, and last saw the first shots fired from Sony in a console battle that will…probably be really similar to the ones we’ve seen in the past, except, you know, different.
It was an event so monumental that I crawled out from under a pile of books to watch it. To recount everything about it would be a waste of time and space, considering how Andy has already broken it down for us. Nevertheless, it was the biggest bit of news to hit the gaming community in a healthy amount of time, and it’s certainly worth mentioning.
It was strange for me, considering I’m not one to hop on board the hype train, though I came to the conference with giddy anticipation. Color me cynical (which I assume looks something like bright greenish-plaid), but I find it difficult to get excited when I’m too distracted by a very by-the-books conference set-up that follows with such rhythmic regularity I was tapping my foot to every syllable.
Don’t get me wrong, though. I’m really impressed with the potential of Sony’s new machine, and I’m looking forward to learning more. But I refuse to jump for joy when a company highlights a game console’s social function before moving to its gaming potential. At the very least, I’m looking forward to Watch Dogs, and the new inFamous trailer prompted me to go back and play inFamous 2. So, I got that going for me.
Other things happened last week, I think. If you’re like me, though, you’ve been too busy anticipating and then digesting Sony’s conference to notice. In fact, I can’t even remember what went down on the website, but, since it’s my week to play the hindsight game, I guess I’ll say a few things about the articles written here. I’ve been too filled with Sony thoughts to read them, though, so these summaries are based solely on their titles and a cover image. My journalistic integrity forces me to reveal that caveat.
First up, Fraser talks about Bungie’s diabolical plan to rewrite history. It’s a historical conspiracy piece about how Bungie funded a project to build a time machine that runs on Mountain Dew and racial slurs from multiplayer matches; they used said machine to take Master Chief back in time and single-handedly win the Battle of Thermopylae. If their plan works, our history books should tell us about an elite Greek fighting force of “Spartans.” Meanwhile Liam looks at, Schein, an indie game where you control one of the characters from the Twilight books as he plays with light to search for that girl who never smiles. It’s like Limbo had a baby with Braid and it was raised by hipsters with a great understanding of platform mechanics and angsty poetry.
I take time out to peek out of my ivory tower to lament that good criticism is often met with disdain. Those philistines wouldn’t know good writing if they were smacked in the face with Alexander Pope’s wit, Percy Shelley’s passion, T. S. Eliot’s technique, and Gertrude Stein’s massive erection. Andy gives us a preview of the newest Sim City game. I’m really looking forward to seeing what Maxis can do with this novel, brand new idea. If this gamble pays off, I see there may be a bright future in store for this so-called “sim“ type of gameplay.
Lastly, we have Fraser who offers a write-up about Path of Exile, which, judging from the image, looks to be a Diablo-style interactive version of everyone’s favorite family film, Caligula. Here’s hoping it’s half as violent and twice as arousing. Of course, the week wouldn’t be complete without Fraser reminding us all of how great his beard is. We get it, ok? You don’t have to advertise a game based solely on that premise. (I really do – Fraser)
Well, that’s about all I got. If you need me, I’ll be making my way to Sony headquarters to line up with the other street urchins near the porridge trough, asking “Please, sir, can I have some more?” Then, when Kaz Hirai tries to sell me a PS Vita by screaming “RIDGE RACER!” in my ear, I’ll slink back to the website and play the waiting game until I finally have some good news to look forward to…
Oh wait, BioShock: Infinite comes out next month. Nevermind, false alarm. We’re all good on this end.