The Wii U: An oddly anachronistic chalice half empty

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The Wii U is the new hotness, recently reinvigorated after a direct address from the wizards on Mount Tendo with promises of a few more 2013 releases beyond the known and waited upon Rayman Legends and Pikmin 3 (and Monster Hunter, for many poor, damned souls.) While some continue to see the console as a gimmick until proven otherwise, what is the other way forward in the dedicated home console market but incremental hardware improvement seeking parity with the PC?

There is still something of a dearth of 2013 releases — “What, just a Legend of Zelda remake?” some scoff while spitting chewing tobacco into an abandoned water bottle — admittedly, but Nintendo has always played the long game. Case in point: look at the 3DS’s doomed first year (what were you playing? I was busy not owning one until all the releases rolled in) and subsequent success. It and its software are selling like dual screen flapjacks and syrup or hydrofluoric acid and plastic tubs.

But is the Wii U really that novel? From where I stand (precariously balanced on an outstretched birch branch while juggling) it’s a step backwards. It’s like I’m the only one who has played the Gamecube’s second best game.

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Imagine a world where video game consoles only natively supported two controllers and you didn’t care because stopping that megalomaniac, terrifying clown/possible distorted literary eponym only required the one. Also, you don’t care that your cousin is over and he wants to play too, mom, because this is a one person game and the world is going to downright end if you don’t do something ugh. Hopefully you’re imagining the halcyon days of the Super Nintendo, when everything was dandy.

Still, Nintendo went ahead and made four controller ports standard on the N64 (and since) because I can’t handle this right now your father just passes out on the couch watching the game with a beer every night and your cousins are over for the weekend so just play something you can all play. And from this you may remember such memories as: These Mario Kart 64 3D draw distances are terrible and I don’t know when turns are coming up oh my god don’t pick Rainbow Road; How do you do the thing where you eat people, oh my gosh you can’t do that with Mario; and “Red Warrior is about to die!”

Still, Nintendo wasn’t finished getting people to in proximity to each other. After physically linking together owners of the smash hit Game Boy and its link cables (gotta trade ‘em all), Nintendo thought it would hook the Game Boy Advance to its adorable lunchbox of a console. And why not? We bought Game Boy Players. Well, I did. Yes, in the ‘Cube era Nintendo went “gimmicky” again, introducing the GBA link cables that let the venerable handheld work with the GameCube, usually to unsatisfactory ends. The Chaos Garden in Sonic Adventure 2 Battle, for example, where I spent much too much of my time.

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Still, like any good idea, its realization required more than a tacked on application. We got that. We got that at least twice. In the lesser Legend of Zelda: Four Swords Adventure — one of the few Zelda games I can claim to have finished — and, more importantly, in Final Fantasy: Crystal Chronicles, the second best game on the system.

It’s a multiplayer Final Fantasy game lacking none of the RPG flourishes thanks to each player having their own screen for things like inventory, equipment, minimaps, and so on. And how! I can’t count the hours I, along with two chums and an occasional fourth wheel, spent caravanning around that beautiful world. It was a blast. People complain, still, about having to carry the chalice, a damn gift from the gods that lets your troupe brave the thick miasma poisoning the land, and that’s because those people are either terrible or have terrible friends. In my caravan, we all bore the load, equally and willingly, for the good of the group. For the betterment of the world against encroaching poisonous fog. For adventure!

Yes, the Final Fantasy series jumped ship, gracing the PlayStation and PlayStation 2 with some of the best mainline iterations (and some of the best spin offs, like Final Fantasy: Tactics, though Nintendo lays claim to the lovely Tactics Advance), but the GameCube had Final Fantasy: Crystal Chronicles — where the Nintendo 64 had little solace, at that. Crystal Chronicles, a gorgeous game with art direction that holds up to this day and an earthy, vivacious score that would make Nobuo Uematsu’s eyes gleam in approval. A game of adventure and friendships past.

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That adventure ended eventually, unfortunately. Crystal Chronicles became a spin off series that consistently failed to reach the greatness of the original. Meanwhile, flashing forward in this liberally connected scenario, Nintendo has come out with console that is equal parts an advancement on Crystal Chronicles’ dual screen play. The Wii U’s second screen is an intrinsic part, built into the system, rather than a (small) hassle requiring extraneous cords and the like. Yet, only one tablet can be paired to a console at this time. So goes my hopes for a proper Crystal Chronicles revival. Or even an HD remake in line with the recent Wind Waker release.

It’s one step north east, one step west, and another south in this scenario. Tablets are ubiquitous and Nintendo has shoved a facsimile of one into its controller. But only one, for now, leaving its benefits to lie largely with the solo player. It’s a strange acknowledgment of a supposedly slighted core and a slight…slight to the multiplayer culture Nintendo consoles have bred since the N64. In the interim, Sony is sitting on what will likely be a 2013 PlayStation 4 announcement and a Vita, the interconnectivity of which has not been tested to any substantial degree. Perhaps this seamless parity will be a focus of the next Sony home console, stepping into the role Nintendo embraced, but not fully enough. More boldly than Sony did as an also-ran with the PlayStation Move. In the mean time, I’m conscripting folks for a Crystal Chronicles caravan again. Adventure, ho!

For those patient enough to make it to the end, your reward is affirmation that Resident Evil 4 is indeed the best GameCube game and one of the better games ever made. That’s what I’m sellin’. You buyin’?


  • Orange_man

    This article reminds me that my old next door neighbor still has my character on his memory card. What a bastard. I put so many hours into that character.

    • Steven Hansen

      Old friend has mine as well, alas. Though I did a smidge of solo play that I guess I still have, but nothing more than could be regained in a night.

      But, hey, that’s how new memories are born. Start a new caravan! That’s what I’m doing, against all odds. (:

  • http://twitter.com/FraserIBrown Fraser Brown

    I think that this is a somewhat limited view of the tablet controller. If Nintendo was attempting to merely reconstruct the experience of multiple people playing on their Gamecube and their Gameboys, then yes, this would be a step backwards, but that isn’t what Ninty appears to be trying to do at all.

    All you have to do is take a look at the ZombiU multiplayer to see the amazing potential of multiplayer with a single gamepad. One player experiences a strategy game, while the other enjoys a first person shooter. They are still playing the same game and are certainly playing together, but they get to have widely different but equally entertaining and legitimate experiences.

    With imaginative developers, I genuinely believe that the Wii U could provide some of the most compelling multiplayer experiences found on any platform. Take a look at games like Natural Selection 2 and Savage, things like that would be amazing on the Wii U. The commander could use the gamepad to assign orders, construct defences and collect information, while other players using regular controllers could play the role of soldiers or builders or what have you, experiencing the game from the ground.

    Sure, you’re not going to be able to relive your experiences in Crystal Chronicles, but that’s hardly a reason to write off the controller as showing Nintendo’s focus on single player. And while only one gamepad can be paired with the system at a time, that just has an impact on sofa multiplayer, not online multiplayer.

    Perhaps my optimism is just as misplaced as your pessimism, but I think we’re already seeing the potential for diverse and clever uses for the gamepad in multiplayer scenarios, so I’m confident that we’ll only see more in the future.

    • Steven Hansen

      I was thinking, “You’re describing Natural Selection 2,” for those first two paragraphs, hah.

      When the Wii came out, there was plenty of optimism for “diverse and clever uses” of motion, too, but — in my opinion — the system often fell short of that potential. There are of course plenty of cool things that can be done with what exists that we haven’t even fathomed yet, but I still feel like Nintendo, in keeping things to one game pad, have hamstrung the system to a *mild* degree.

      It’s exacerbated by a market in which tablets/smart phones are so ubiquitous and individuals are used to have their fancy tech yet with the Wii U only one person (generally, until something else comes up), can really use it to any substantive degree. It’s not that it’s geared towards single player benefits only, but I feel they’ve left a gap there — one that Sony seems itching to fill with Vita & potential PS4 parity.

      Also, I’m whining because FF:CC was really good and I want to play it more (which I will be doing, despite Nintendo’s best efforts to foil my hopes and dreams — so, hah!). But, yes, avenues still exist, including online play. The upcoming Monster Hunter port/remake allows for one gamepad player to play with other online folks, as well as with 3DS players locally, which is sort of neat and affords some couch co-op (for friends with a 3DS, the game, while you own the Wii U and the game — again, a slightly more inelegant solution, not dissimilar from the GBA link cables)

      But, anyway, the one gamepad thing just feels strangely not Nintendo as much as it feels a particularly Nintendo move. Maybe sibling/friend fights will ensue over it just like the N64 rumbe paks and off-brand/not off-brand controllers of yesteryear.

      • http://twitter.com/FraserIBrown Fraser Brown

        I’m glad you brought up the Wii and how it didn’t really fulfil its potential in terms of motion control. I think the Wii U gives developers another opportunity to get this right, as it has the whole motion control thing, but on top of that it has the touch screen interface of the gamepad controller. It offers even more diverse options than its predecessor.

        I do understand why you might see the single gamepad limit as hamstringing the console, but I think it will end up coming down to what developers, especially third party devs, do with it. At this early point it makes more sense to be excited about what the console can do and the potential that it has rather than worry about what we think it can’t do compared to a frequently ignored feature of a much older console.

  • person

    The Wii U supports 2 gamepads, however there currently are no games that support 2 gamepads and places are only just starting to sell the gamepads alone.

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