Pieces of straw

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Once upon a time, I was planning to review Final Fantasy XIII-2: Excess Assets and We Need Money While We Find a Decent Direction to take XV for this website. For a while, I didn’t exactly have the time to even unwrap my shiny, $80 collector’s edition — it’s really nice packaging — let alone drop 80 hours into it. Eventually, I did start playing. We here at A/10 don’t mind a little belatedness. There are always — hopefully – things to say about games and those things don’t stop being useful or worthwhile just because a game has been out a few months and kicked to the curb by the collective enthusiast subconscious because a smattering of other loudly hyped titles have been released.

Yet, here I sit, nearing the one year anniversary commemorating XIII-2’s release with the hilariously named Lightning Returns: Final Fantasy XIII on the horizon. Actually, the title is boring, not funny. I just can’t disassociate it with Lightning “coolly” putting sunglasses on like she’s straight from the 90’s. I guess I’ll deal with it. The point is, the review isn’t happening. Partially because I didn’t finish the game, even more because I kind of don’t want to. Maybe I will one day and post a long, late look on what’s so problematic about the game, as I did with Final Fantasy XIII, but for now I want to talk about one moment that wrecked Final Fantasy XIII-2 for me.

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With how long games typically are — even four to ten hour experiences decried as “short” are a healthy time obligation — there are more and more chances for a game, particularly when it’s not paced well, to absolutely blow it and make players want to throw down the controller in exasperation and anger. Sometimes, we’ll get back to them. Sometimes we won’t. Sometimes something has come up in our own lives and it’s not even the game’s fault. In this case, though, it definitely is.

I was liking Final Fantasy XIII-2. Perhaps that not surprising, as I am far less down on Final Fantasy XIII than most; it’s incredibly problematic — read the afore-linked article for a fuller analysis — but it surprised me. I fully anticipated Noel to be insufferable and assumed Serah would just be an unholy amalgam of the worst parts of Vanille and Lightning, but scaling back to two main characters worked well (not so humble brag: the unwieldy “epic” scope of Final Fantasy XIII is one of the issues I focus on in the aforementioned article). I also assume the monster who wrote dialogue for Snow was fired (possibly from a cannon).

So, what happened? Well, things were moving along swimmingly, and in my ricocheting through time like a rocket propelled pinball I ended up in Academia. I was so happy. The futuristic city forcibly repelled the obsidian night with neon signage that reflected beautifully on the rain slick streets. It was something out of Blade Runner, a stark contrast to the mostly natural locales I had explored previously, and I was loving it. Then I was back in control and things fell apart. All the good will Square Enix had built up over the past couple dozen or however many hours evaporated, because Academia 400 AF is inexcusable in its bad design.

serahnoelmogandtheworstenemies
The sprawling area is filled with Cie’th, enemies that make for the most boring battles in the game (and probably in the previous, too) because of how long they take to be staggered. Fighting them is an exercise in dull endurance, not skill or engagement. And someone thought it was a good idea to make a giant, gorgeous location (with various, portioned off areas that require unlocking and general gallivanting around) and fill it to the god damn brim with these lumbering morons. You’re literally engaging in a mind numbing fight — the exact same mind numbing fight — every 10 steps or so. It’s probably one of my worst experiences with a video game last year.

I put up with a lot in Final Fantasy XIII, sure. Probably too much. I did have a little more time on my hands when it came out. But Final Fantasy XIII-2 was doing so well that its sudden nose dive was all the more disheartening. That the area looked so amazing and promising certainly did nothing to quell my ire. What a bait and switch, I thought. It made it all the more insulting.

To my credit, I persevered. I finished the awful area. I kept playing. However, things just weren’t the same. I had such a feeling of resentment for what the game had just put me through. It didn’t help that XIII-2 didn’t immediately right it’s ship after the razor sharp plunge in pacing and general not-being-awful-itude that would make the Black Thursday blush. Next, you’re funneled into a boring tower and tasked with reaching the top. The art direction in it reminded me of Dirge of Cerberus (and it was an interesting to look at as a low budget PS2 game, incidentally, with nothing going on) and there were some terribly dull “puzzles” that needed completing before you could move up each floor. Mediocre, boring padding.

This area's very existence poisons the game and invites disaster
I played a bit more, but with a growing disinterest. When I reached the bit that the game warned, “Things gon get real; best take care of any nagging obligations,” I took that as an excuse to toil away at certain sidequests and never returned from that ether. Other releases took precedence and gave me an excuse to stop playing entirely.

We all have that story, that breaking point in a game. One of my go-to’s is always trying to walk the trail of blood in Max Payne’s hallucinatory nightmarescape and falling off it for about 45 minutes (partially because I couldn’t get my TV settings to a point where I could see it clearly, partially because the PS2 version controlled as gracefully as a Ford Expedition). It’s sad; because of it, I haven’t played either of the Max Payne games sitting in one of several possible boxes, despite my love of noir. Because of Academia 400 AF, I might never play Final Fantasy XIII-2 again. And the 30 or 40 hours I put into it feel like an even bigger waste.


  • http://twitter.com/ricochetguro Stephen Something

    Casual.

    • Orange_man

      Yeah, I had no problems with this area at all I used it for auto grinding with my arcade stick on turbo.
      This game is either really hard or really easy depending if you bother to develop and find the right monsters for your party aka CHUCHU, WATERBALLTHING and some filler monster.

      • Steven Hansen

        It’s incredibly easy. It’s also bogged down and boring as sin.

  • http://www.awesomeoutof10.com/ Andy Astruc

    Go and play every part of the Max Payne games, Steven. That you dedicated so much time to FFXIII and haven’t done this breaks my poor heart.

    How you described the offending battles pretty much sums up how I have felt about almost every god-forsaken battle in FFXIII thus far. Mindless pounding to get an enemy staggered until I completely lose interest in fighting. All the frustration of scratch damage in Resonance of Fate but with none of the urgency or tactics. So maybe when I finally get to XIII-2 I won’t mind this so much. Maybe.

    First example of a game losing me that springs to mind is Deus Ex: Human Revolution. That first boss fight was so ill suited to the sneaky weakling I had crafted – so disrespectful to what the rest of the game was trying to accomplish – that I played 30 minutes of the next section before just… giving up. Haven’t been back, may never go back. Shame really.

    • Steven Hansen

      You always remind me that I never finished Resonance of Fate. I’m not even sure if it was on this PS3 or the one that pooped out on me. Would be especially sad if I had to start from scratch.

  • http://twitter.com/FraserIBrown Fraser Brown

    I hope you do review it one day, if only so we have an end to the story that has become the legend of your tribulations with the title.

    I can certainly sympathise, having been unable to finish XIII and after setting fire to another title which I wrote about here but will never be mentioned again.

    • Steven Hansen

      At that point it was more of, “I’m not mad, Final Fantasy XIII-2. Just disappointed.”

      And some resentment.

  • Liam Dean

    It’s a horrible thing to witness when a series of something you love loses its way. I’ve seen it happen with book series I’ve enjoyed, TV shows, film directors; and of course video games as well. Sometimes they get back on track, and sometimes they don’t.

    The brilliant thing about video games though is that there’s always something new coming along to take the place of old stale ideas. For every overblown, melodramatic unimaginative JRPG, you’ve got another like Ni No Kuni about to be released ;)

  • Ramminchuck

    If gameplay is mediocre I can get past it if the game has great characters and or a great world. Red Dead Redemption is one of the few games I’ve played in the past couple of years that had that breaking point for me. I just do not care at all about any of the characters in that game and the gameplay is not enough to make me keep playing.

  • http://www.awesomeoutof10.com/ Darik Kirschman

    This is incredibly sad for some reason. I’m sorry, Steven. :’(

  • http://twitter.com/djchan08 David Chandler

    I get that, and it sucks. One game that, to my shame, I’ve never completed is Grand Theft Auto 4. I hate the controls, violently, and the fact that the cars control like boats on a sea of oil slick pudding always gets me angry–those fucking racing missions, man. It’s likely because I did not play it first came out, so I never experienced it at its awesomeness peak/. But, I keep it around in hopes I’ll finish it, because, those issues aside its a masterpiece. Yet lately, with my schedule, all I can think is : http://media.tumblr.com/tumblr_matpoyhlNc1qid2f6.gif

    • Steven Hansen

      I played it right when it came out and never finished it because of the same issues you had. Also the archaic, boring mission structure sort of bugged me, if I remember. After finally starting Sleeping Dogs, I don’t think I could go back.

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