Night of the living bores: The overuse of zombies in video games

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Even though video games weren’t around in 1968, the echoes of a certain film by one George A Romero would have such a large amount of influence over the next forty five years of popular culture that he could have sued numerous books, movies and eventually video games for stealing his intellectual property. In one fell swoop, Romero seemed to have established the modus operandi for all stories involving reanimated corpses. They eat human flesh, they are stupider than a bag of hammers, they usually shamble at less than walking pace and they often travel about in huge fucking numbers. The film I am talking about, of course, is the highly influential Night Of The Living Dead.

Romero had undoubtedly created something special with his film. There is just something about the primal nature and simplicity of zombies as an adversary that is infinitely engaging to audiences all over the world. To all intents and purposes they look like people, but they have been completely robbed of their humanity. The stories written about them often involve mild mannered husbands rising from their graves to dine upon the flesh of their pleading wives and children. It can be incredibly shocking from a moral point of view, and yet incredibly engaging from a sociological one. As I have said before, people love the idea of dystopia even more than utopia. The thought of the cataclysmic collapse of societal order in favour of a Darwinian “survival of the fittest” mentality just appeals to our imaginations and – more importantly – it makes for one hell of a video game premise.

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It is such a good premise, in fact, that games designers have been cashing in on it for ages. The zombie game has just been done to death, if you’ll excuse the pun. It’s everywhere you look these days from the tacked on FPS zombie shooting modes of Call Of Duty to the supposedly “shocking” tourist hacking of Dead Island: Riptide. Even though it garnered quite a lot of positive critical reception, I even found the recent indie game Deadlight to be a pretty but essentially boring game that had none of the tense desperation or creeping dread that usually comes with the territory. In many cases, these games feel like rushed and hackneyed interpretations of George A Romero’s masterpiece instead of homages created by fans of the genre. A cynical person could even say that many are shameless cash-ins designed to pique our interests and prey upon our natural curiosity with the undead. I’m afraid I am one of these cynical people.

It’s a realisation that has crept up on me like a peckish cadaver in search of a midnight snack, but many zombie games are in need of a serious overhaul. My own love of the genre is undoubtedly the cause of this oversight. A part of me just really wants to be entertained by these games in a similar way that films like 28 Days Later, Shawn Of The Dead and Dawn Of The Dead have entertained me in the past. It is quite understandable to hold out hope, but it’s slightly worrying when you consider that the past six months alone have seen the release of two highly anticipated but seriously sub-par zombie games with ZombiU and Resident Evil 6.

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One was supposed to be a must have launch game intended to get people to invest in Nintendo’s new wonder box, and the other was supposed to be the latest iteration of a much loved mega series. What we got was a far cry from both, having to instead slog through a repetitive and stereotypical survival horror and an overblown bloated action game that shunned its established roots. The sad truth is that zombie games are being churned out faster than Doctor Who episodes, but they rarely have the same level of care in their design or in the execution of their special effects that the much loved British science fiction series does.

Of course, this trend isn’t true for all games containing the undead. You only have to look at the early Resident Evil games to see how zombies can be successfully integrated into a game’s story and gameplay to terrifying effect. It’s not even true for all recent games to be released that contain zombies as a central theme. The adaptation of Robert Kirkman’s The Walking Dead by Telltale Games is testament to this and is a shining example of just how brilliant the setting of societal collapse can be for creating a compelling and truly heart-wrenching interactive narrative. The characters of Lee, Christa, Kenny, Lilly and of course Clementine were undoubtedly shaped by their environment, and I doubt very much that I would have cared half as much about what happened to them if it wasn’t for the threat of zombies. It is an excellent example of how the undead can improve the story of a game through the underlying themes that they represent, and not just the grotesque fascination of their nature.

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That’s not to say that a tremendous amount of fun can’t be had with games that celebrate the sheer challenge of overcoming undead hordes with brute force. Valve’s multiplayer classic Left 4 Dead and the recent Arma 2 mod turned fully-fledged-game DayZ are two very good examples of this. Both games simulate the camaraderie and thrill of tackling the hordes with online companions in very different and distinct ways. Left 4 Dead is immediately accessible action that is arguably the best example of a zombie/multiplayer FPS and DayZ is a realistic simulation that requires players to manage their supplies and choose their companions carefully. In both cases, there is very little in the way of story to frame the experience. Players are instead given a rich sandbox with a premise that everyone understands – zombies are everywhere and are trying to kill you – and they create their own experiences.

The truth is that there are a lot of different ways to tackle the problem of integrating the living dead with video games. Often, however, developers simply can’t think of them, or they just rush out half-baked concepts in the hope of making some easy money. This makes gamers like myself feel mistrusting of new games that come out with the seemingly irresistible strapline of “contains zombies”. There are just too many of them for it to be automatically something special. I can’t help feeling that developers would be better off in the long run if they looked at the relative successes and failures of the genre before committing themselves to new projects. Either that or – shock horror – they could take a break from zombies and think of something new. Perhaps it’s not worth pinning our hopes on Naughty Dog showing us something mind-blowing with The Last Of Us. I guess I’ll never know unless I put some money down for that pre-order.


  • Doon99

    I agree…I don’t know what it is about the word “zombie” that enthralls gamers and developers alike, but I think it’s time to move on. For me personally, I’m much more interested in the environments of zombie games rather than the zombies themselves; post-apocalyptic settings where humans are reduced to their basest needs and instincts. The Walking Dead nailed this, focusing and the characters and atmosphere instead of action. Consequently, the few times you DID attack zombies were pretty intense.

    The Last of Us I think understands this concept…even though the enemies look like zombies, they’re “infected” and have different properties. Not a far cry from a zombie but something a little more original at least. Nonetheless, it’s the setting of the game that looks the most intriguing–the fact that you’ll not be fighting the same stereotypical shuffling hordes of other zombie games is exciting, but I’d be more curious about discovering what the world is like, how these creatures came about, and how society has been affected as a result. Great article!

    • Liam Dean

      I really do love the idea of zombies as a concept. As I said in my article, they are something that has fascinated me for a long time. I have read numerous books that contain them as a theme, from the entirety of Kirkman’s “The Walking Dead” comic book series, to the “Zombie Survival Guide” by Max Brooks and more recently “Cell” by Stephen King.

      Cell was quite an interesting book as it attempted to do something that Naughty Dog are attempting to do with The Last Of Us, in that it wasn’t about zombies in the classic sense of the word. They were instead created by a signal implanted in cell phones which caused the host to enter a trance like state and run about killing in a frenzy. The “zombies” could sprint at great speeds in a simlar way to the ones found in “28 Days Later”, and the spread of the infection was instantaneous as it affected everybody with a cell phone.

      Even though it was a good story – and even though I’m sure The Last Of Us will be – it was still using the same old tired concepts. The sad fact is that it’s been done too much. We need something that looks at the idea of dystopia in a new way. I’m actually really looking forward to “Remember Me” because it actually seems to have a large amount of originality in this respect, choosing instead to focus on a semi functional dystopian society.

      Having said all this, I’m still looking forward to The Last Of Us as it does look like something special. The Walking Dead: Survival Instinct, however, does not :P

      • Doon99

        Yep…Telltale’s game was actually thoughtful and well-crafted. Doesn’t look like that’s the case for Survival Instinct. And I totally agree, the dystopian/post apocalyptic setting needs to tread some new ground apart from zombies or a nuclear fallout. Remember Me does look interesting, but I haven’t seen too much of it. I’ll have to explore it some more

  • http://twitter.com/ricochetguro Stephen Something

    Resident Evil 6 isn’t really a zombie game nor does it ever portray itself as one, with the series having abandoned that stereotypical enemy design years ago. If anything Resident Evil 6 has some of the most creative and varied enemy design of the past generation, with a complex mutation system that really makes the game visually distinctive and unique. The few enemy encounters that would count as traditional zombies, in Leon’s campaign only, have some clever twists to separate them from the generic base and really show off the degree to which the designers worked to create orignal enemies. It seems a bit disingenuous to write the game off as something it never tried to be, one can dislike the course it took in terms of action as compared to the first few games but if anything that only goes to show how much it isn’t a typical zombie experience for better or worse.

    Don’t intend to turn this into a Resident Evil 6 debate though, tis another conversation. Enjoyed the article otherwise although I think the statement regarding the frequency of zombie titles is very much exaggerated.

    • Liam Dean

      Fair enough. I just really dislike the direction they took with the Resident Evil franchise, and I find it particularly jarring that a gaming series which made zombie video games so iconic is such a shadow of its former self in terms of the survival horror aspect. I think it is a classic case of a developer losing their way. But then, that’s just my opinion.

      I also don’t seriously think that zombie video games are being churned out at the same rate as Doctor Who episodes, that line was just added for the sake of comedic analogy. I do however maintain that there are an alarming rate of sub par video games that seem to have emerged in the past five years or so that are almost entirely bereft of innovation, and yet they still seem to do well because of our weakness for blasting the undead.

      • http://twitter.com/ricochetguro Stephen Something

        Certainly understandable although my particulars feelings about the change have always been minor given I feel that Siren and the Silent Hill series were always much better than any of the orignal Resident Evil games. Scarier, better puzzles, less jump scares etc. While the series has certainly changed I think the general quality of the games has stayed on the positive side, no matter the genre. Even the particularly poor games like Operation Raccoon City are better than the spin offs of yore, Dead Aim anyone? Resident Evil 6 really stands along with Vanquish as the most complex and in-depth action games of the generation, and I can enjoy it as such. And unlike 5 it does make efforts to go back to the tension building present in the older games and often succeeds to some degree. Should get the PC release when it comes out, really is a underrated game that once people get over some of the hubris surrounding the release really is an exceptional release that stands alone. Honestly, the biggest problem with the game was that capcom didn’t include a tutorial making it so that many people didn’t use half of the mechanics in the game.

        On the other hand Silent Hill has gone down the line while staying relatively true to the genre :/ Here’s to hoping the next game can combine the best aspects of Downpour with better enemy design, the one major flaw of the game which really ruined any sense of fear.

  • Leathersoup

    I saw a trailer the other day for a movie called Warm Bodies. It looks to be a story about zombies, given the Twilight treatment. When I saw it I thought to myself, “Well now zombies will become lame too.” Perhaps that’s not such a bad thing.

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  • anonymouse

    Don’t forget about The Dead Linger! That game is truly a zombie game done right! http://www.thedeadlinger.com